Today we are going to look into character personality but if you are new to this series here’s the deal. From The Ground Up is a series of blog posts aimed at helping you create a roleplay character from the ground up. These guides are mostly geared towards creating characters for roleplay within the World of Warcraft, but the basic principals could likely be used for character creation for a variety of different games both online and on table-top, perhaps even for fiction writing. You can find the index for this series here for easy navigation of the other parts. FTGU Series Index
Venerable Villains: A Villain’s Motive
Venerable Villains is a series of posts that delve into different aspects of playing a bad guy in roleplay. Villains and bad guys come in a vast range of shapes and formats, but they are rather rare, and to find them done well is even rarer still. They are also essential to any good story-line or plot for breeding conflicts and tensions. We are going to talk about all kinds of villains and how to make them work. If you want to catch up with any of the other sections of this series you can find the index here: Venerable Villains Index Page.
What is your villain’s motive? What inspires and drives them? Why are they doing what they are doing? That’s what we are looking at in today’s post, and it can be more complicated than you’d think. It is easy to assume a villain’s motive is to take over the world for personal gain. But in truth that is not how it works anywhere outside the Animaniacs. To write a really good villain you need to know what motivates him to do what he does and why.
Beyond Basics: Roleplay Addon Overview
A roleplay addon is just like regular addon; small programs added into your game to improve certain aspects of it. It’s no different with roleplay. And below I have gathered up some of my favourite ones for you.
Beyond Basics is a series of posts that delve into different aspects of roleplay beyond the basics of character creation within an MMO setting. For our purposes, this setting is World of Warcraft but it can be useful in others too. This series will look at things like plots, storylines, and conversations. As well as the world and community around you as a player in an MMO. Explaining how you can best make use of that; and how it might differ from roleplay on tabletop games for example. You can find the rest of the series here: Beyond Basics Series Index
Beyond Basics: Getting Started With Roleplay in MMORPG’s
Getting Started with Roleplay in MMORPG’s
Getting started with roleplay in MMORPG is very different to roleplay in Live Action or in Table-Top. They all share the same core concept but they manifest differently with different skills, uses, and issues. A few weeks ago we talked about getting started with playing World of Warcraft the most well-known MMORPG, so today we are going to talk about getting started with Roleplaying within that setting.
Beyond Basics is a series of posts that delve into different aspects of roleplay beyond the basics of character creation within an MMO setting. For our purposes, this setting is World of Warcraft but it can be useful in others too. This series will look at things like plots, storylines, and conversations. As well as the world and community around you as a player in an MMO. Explaining how you can best make use of that; and how it might differ from roleplay on tabletop games for example. You can find the rest of the series here: Beyond Basics Series Index
Exploring World of Warcraft: Deadwind Pass
Deadwind Pass like many other zones is often overlooked. I often find that those of us who have been playing this game for so many years now are almost blind to the content and world around us. So by means of re-familiarizing roleplayers with the world around them we bring you this series of posts. We will also include a bit of lore and atmosphere with each location, along with images and any other little bits of information we can find for you.
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