From the ground up is a series of blog posts aimed at helping you create a roleplay character from the ground up. Additionally, these guides are mostly geared towards creating characters for roleplay within the World of Warcraft. But the basic principals, generally speaking, could likely be used for character creation for a variety of different games; both online and on table-top.
FTGU: Character Story and Development
From The Ground Up (FTGU) is a series of posts based around character creation and roleplay, building from the ground up, obviously. In this post we’re going to talk about your characters story and their development and how to do that. But if you have missed any parts this far you can catch up with them here:
You can also check out our Venerable Villians series starting Here.
Now, if you have read all those links then you likely have a fairly solid character in mind by this point. But as good as that character might be if they stay there and stay static there are swiftly going to be no fun for you to play or for anyone else to play with. So we need to make them non-static, we need to get them moving. We call this movement and progression character development. [Read more…]
Beyond the Basics: Roleplaying Bar-Staff
Roleplaying Bar-Staff is not easy. At least if it is done right it is not easy, and doing it right is not standing static behind the bar drilling up mundane emotes about fetching bottles when someone asks you for something. But it can be rewarding, for you the would be Bar-Staff ‘er as well as anyone that chances upon the bar. Finding roleplay can be hard and a lot of people struggle to get involved in roleplay and don’t have the confidence to walk up tp someone and start a scene. Having a tended bar bridges a lot of that space and makes it vastly more easily accessible for those people to find roleplay as they can wander into the bar, order a drink, listen a minute or two to the ongoing conversations and chip i. Before you know it they are involved and making friends and it’s the more simple and natural thing in the world. And you YOU my brave hero it helps you make those connections as well and get involved. Don’t believe me? Read on.
Beyond Basics is a series of posts that delve into different aspects of roleplay beyond the basics of character creation within an MMO setting. For our purposes, this setting is World of Warcraft but it can be useful in others too. This series will look at things like plots, storylines, and conversations. As well as the world and community around you as a player in an MMO. Explaining how you can best make use of that; and how it might differ from roleplay on tabletop games for example. You can find the rest of the series here: Beyond Basics Series Index
Beyond Basics: Good RP Habit ‘s
At the end of the day your character can be as good as they come, and you could still be having trouble, because it is not all about having a good character, a strong concept and an interesting story, behind all of that, to make any of it count there needs to be a Good Role-Player. Which is a thing that exists, and contrary to popular believe has nothing to do with how much lore you know and/or how good your character and concept are. Your character and concept can be terrible or excellent and still these six habits, if formed well and early will make a lot of difference in your RP experience as you learn and develop and improve. So here goes, my six top RP Habit ‘s for being a good role-player that will have people coming back to you time and again for RP that don’t revolve around you being the best role-player on the server or any such lofty goals.
Beyond Basics is a series of posts that delve into different aspects of roleplay beyond the basics of character creation within an MMO setting. For our purposes, this setting is World of Warcraft but it can be useful in others too. This series will look at things like plots, storylines, and conversations. As well as the world and community around you as a player in an MMO. Explaining how you can best make use of that; and how it might differ from roleplay on tabletop games for example. You can find the rest of the series here: Beyond Basics Series Index
Venerable Villains: The Basics of Bad Guys
Venerable Villains is a series of posts that delve into different aspects of playing a bad guy in roleplay. Villains and bad guys come in a vast range of shapes and formats, but they are rather rare, and to find them done well is even rarer still. They are also essential to any good story-line or plot for breeding conflicts and tensions. We are going to talk about all kinds of villains and how to make them work. If you want to catch up with any of the other sections of this series you can find the index here: Venerable Villains Index Page.
Within World of Wacraft, you can happily and easily content yourself with Blizzard’s pre-made Bad Guys in the form of the Legion, the Scourge, the various cults, and so on. But some folk look for and desire something on a more close and personal basis. Something that can develop and grow, change and adapt to suit their story and within their time frame. This leaves a desire and/or a need for player character (PC) villains; for that personalised and touch and the ability to adapt with a story-line.
As such occasionally people will create a character to stand in as a bad guy for various plots and stories for themselves, their friends or their guilds. And some people will just be drawn by the idea of playing a bad guy even if they don’t have a pre-set need and slot for the character. We are going to talk about all kinds of bad guys here so buckle up and stay tuned.