Venerable Villains is a series of posts that delve into different aspects of playing a bad guy in roleplay. Villains and bad guys come in a vast range of shapes and formats, but they are rather rare, and to find them done well is even rarer still. They are also essential to any good storyline or plot for breeding conflicts and tensions. We are going to talk about all kinds of villains and how to make them work. If you want to catch up with any of the other sections of this series you can find the index here: Venerable Villains Index Page.
[Read more…]Venerable Villains: A Villain’s Motive
Venerable Villains is a series of posts that delve into different aspects of playing a bad guy in roleplay. Villains and bad guys come in a vast range of shapes and formats, but they are rather rare, and to find them done well is even rarer still. They are also essential to any good story-line or plot for breeding conflicts and tensions. We are going to talk about all kinds of villains and how to make them work. If you want to catch up with any of the other sections of this series you can find the index here: Venerable Villains Index Page.
What is your villain’s motive? What inspires and drives them? Why are they doing what they are doing? That’s what we are looking at in today’s post, and it can be more complicated than you’d think. It is easy to assume a villain’s motive is to take over the world for personal gain. But in truth that is not how it works anywhere outside the Animaniacs. To write a really good villain you need to know what motivates him to do what he does and why.
Venerable Villains: Series Index
Venerable Villains is a series of posts that delve into different aspects of playing a bad guy in roleplay. Villains and bad guys come in a vast range of shapes and formats, but they are rather rare, and to find them done well is even rarer still. They are also essential to any good story-line or plot for breeding conflicts and tensions. Within World of Warcraft, you can happily and easily content yourself with Blizzard’s pre-made Bad Guys. They have plenty to choose from in the game world; the Legion, the Scourge, the various cults, and so on. But some folk look for and desire something on a more close and personal basis. Something that can develop and grow, change and adapt to suit their story and within their time frame.
This leaves a desire and/or a need for player-character (PC) villains for that personalized touch and the ability to adapt with a story-line. So occasionally people will create a character to stand in as a villain for plots and stories for themselves, their friends or their guilds. Some people will just be drawn by the idea of playing a bad guy even if they don’t have a need for the character. We are going to talk about all kinds of villains and how to make them work. So buckle up and stay tuned.
[Read more…]Venerable Villains: Graphic Content
Venerable Villains is a series of posts that delve into different aspects of playing a bad guy in roleplay. Villains and bad guys come in a vast range of shapes and formats, but they are rather rare, and to find them done well is even rarer still. They are also essential to any good story-line or plot for breeding conflicts and tensions. We are going to talk about all kinds of villains and how to make them work. If you want to catch up with any of the other sections of this series you can find the index here: Venerable Villains Index Page.
Graphic content can be a tricky topic to maneuver around. So much so that some people playing villains and bad guys might avoid it altogether, or keep all plots with that kind of content off-screen. But for those that don’t want to avoid it entirely and think it would be a benefit to theme and atmosphere of your roleplay; then there are some things they can do and keep in mind to make it work.
Venerable Villains: Community Manners.
Venerable Villains is a series of posts that delve into different aspects of playing a bad guy in roleplay. Villains and bad guys come in a vast range of shapes and formats, but they are rather rare, and to find them done well is even rarer still. They are also essential to any good story-line or plot for breeding conflicts and tensions. We are going to talk about all kinds of villains and how to make them work. If you want to catch up with any of the other sections of this series you can find the index here: Venerable Villains Index Page.
Last time we talked about the Archetype of your new villain character. We discussed fine-tuning that type with working out where they were on the scale of good to evil and what their personal method of villainy was. We also took a look into consequences and that is where today’s post evolves from. When playing a villain that you want to use in roleplay as a bad-guy or antagonist for other PC characters you need to be very aware of one very crucial thing; Community Manners.