From the ground up is a series of blog posts aimed at helping you create a roleplay character from the ground up. Additionally, these guides are mostly geared towards creating characters for roleplay within the World of Warcraft. But the basic principals, generally speaking, could likely be used for character creation for a variety of different games; both online and on table-top.
Beyond Basics: Use Of Off-Screen
Today we are talking about using off-screen, what that means and how to do it. Now anyone that roleplay’s already does use off-screen, they just might not be fully aware of it for what it is or fully understanding the range of use it can have in MMO’s and roleplay settings, but they use it. I hate claiming there is a right or wrong way to do anything but below I have gathered some advice on how I think off-screen can be best used and some times when it should not be used.
Beyond Basics is a series of posts that delve into different aspects of roleplay beyond the basics of character creation within an MMO setting. For our purposes, this setting is World of Warcraft but it can be useful in others too. This series will look at things like plots, storylines, and conversations. As well as the world and community around you as a player in an MMO. Explaining how you can best make use of that; and how it might differ from roleplay on tabletop games for example. You can find the rest of the series here: Beyond Basics Series Index
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Venerable Villains: Graphic Content
Venerable Villains is a series of posts that delve into different aspects of playing a bad guy in roleplay. Villains and bad guys come in a vast range of shapes and formats, but they are rather rare, and to find them done well is even rarer still. They are also essential to any good story-line or plot for breeding conflicts and tensions. We are going to talk about all kinds of villains and how to make them work. If you want to catch up with any of the other sections of this series you can find the index here: Venerable Villains Index Page.
Graphic content can be a tricky topic to maneuver around. So much so that some people playing villains and bad guys might avoid it altogether, or keep all plots with that kind of content off-screen. But for those that don’t want to avoid it entirely and think it would be a benefit to theme and atmosphere of your roleplay; then there are some things they can do and keep in mind to make it work.
Beyond Basics: Retconning
Retconning is the process of back-tracking and changing parts of your character’s story or history retroactively. It can be used in a variety of situations and for a host of different reasons. It can also be used well or badly depending on how you handle it. So today we’re going to take a deeper look at Reconning in RP.
Beyond Basics is a series of posts that delve into different aspects of roleplay beyond the basics of character creation within an MMO setting. For our purposes, this setting is World of Warcraft but it can be useful in others too. This series will look at things like plots, storylines, and conversations. As well as the world and community around you as a player in an MMO. Explaining how you can best make use of that; and how it might differ from roleplay on tabletop games for example. You can find the rest of the series here: Beyond Basics Series Index
FTGU: Character Story and Development
From The Ground Up (FTGU) is a series of posts based around character creation and roleplay, building from the ground up, obviously. In this post we’re going to talk about your characters story and their development and how to do that. But if you have missed any parts this far you can catch up with them here:
You can also check out our Venerable Villians series starting Here.
Now, if you have read all those links then you likely have a fairly solid character in mind by this point. But as good as that character might be if they stay there and stay static there are swiftly going to be no fun for you to play or for anyone else to play with. So we need to make them non-static, we need to get them moving. We call this movement and progression character development. [Read more…]
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